This is a list of highlighted projects I have worked on throughout my career.

Sarah interviewing a study participant

Intern at Behaivior

Assisted with experience research to inform the design of an app that will use biometric data to help prevent opioid addiction relapse. As an intern for the startup company, Behaivior, I conducted electronic surveys and in-person interviews with members of the support network for participants in recovery from opioid addiction.

Health Recipe Box concept sketch

Health Stories

Team: Sarah Reeder Advised by: Jodi Forlizzi & Steven Dow

Research into how families share stories of their health and family health history. This work was done at Carnegie Mellon University in conjunction with my advisors, Jodi Forlizzi, and Steven Dow.

Arduino Nano with Photoresistors

Light Sensor Pong

A project for "Gadgets," a School of Computer Science class at Carnegie Mellon University. Light Sensor Pong is based on the classic game, but uses two photoresistors as user input. Developed using the Arduino platform.

Family Voice prototype sketch, an old person and a young person touch an interactive book.

Family Voice

Completed: August 2011

A design concept created to fulfill the capstone requirement for the HCI/d masters program at Indiana University. Family Voice is an interactive photo book that would record stories and conversation around photos and mementos that could be scanned into the book.

Dewey Prototype

Designing a Robot Through Prototyping in the Wild

Team: Selma Šabanović | Sarah Reeder | Bobak Kechavarzi | Zachary Schall-Zimmerman

A second iteration of the Breakbot study, this research project to build and test a prototype we call "Dewey" compares participant reactions to an embodied and online version of a break-reminder robot. The project was presented as a Late Breaking Report at HRI2011 by Dr. Šabanović.

First Breakbot Prototype

Breakbot: A social motivator for the workplace

Team: Sarah Reeder | Lorelei Kelly | Bobak Kechavarzi | Selma Šabanović

This team project for Dr. Šabanović's Human Robot Interaction class resulted in a short paper I had the honor of presenting at the Designing Interactive Systems (DIS) conference in Aarhus, Denmark in August 2010.

Breakbot short paper [ACM digital library]

StoryTime concept photoshop mockup

StoryTime

Team: Lorelei Kelly | Susan Coleman Morse | Sarah Reeder | Xuan Wang

Our video submission of StoryTime won our team second place in the online portion of the OZCHI 2009 24-hour student design competition. The theme of the competition was "Find Yourself in Melbourne," and the challenge was to design the future of maps and situate the design in Melbourne, Australia. StoryTime is a story-sharing system that allows for place-based stories to be recorded and shared in context. StoryTime Poster [PDF] | StoryTime short paper [ACM digital library]

Light path: one of the many design concepts that comprise our playing in traffic set.

Playing in Traffic

Team: Lorelei Kelly | Xiaohan Liu| Dane Petersen | Sarah Reeder

Designed for the Bloomington Entertainment and Art District (BEAD), Playing in Traffic is a set of design concepts ranging from ludic to currently plausible, which aim to increase awareness and engagement with the themed districts by utilizing the existing public bus transportation system. The different concepts address digital wayshowing at various stages of trip taking, from planing to embarking to navigating the return. Playing in Traffic presentation [PDF]

Light loom prism diagram

Light Loom

Team: Tim Bowman | Jasleen Kaur | Xiaohan Liu | Sarah Reeder | Xuan Wang

Light Loom: weaving the threads of design was a presentation designed to translate design theories learned in class and apply them to a practical setting. Our group chose a theoretical audience of educational game designers, and pitched our interpretations for that particular practice.

The NightLight prototype used strands of decorative lights and black felt to invoke the night sky.

NightLight!

Team: Rachel Bolton | Sarah Reeder | Joe Wilkerson

NightLight is a design for an accessible, interactive museum installation. Using decorative lights and black felt to simulate the night sky, the exhibit would allow visitors to change the intensity and color of the ambient light to observe the affect of light pollution on nighttime visibility. We present the design and the design process in an 8 minute video.

Image credit: Ben Serrette

JADE: Gardening for Community

Team: Sarah Reeder | James Schmittler | Ben Serrette | Xuan Wang | Yuebo Wang

Gardening for Community was inspired by the CHI 2009 student design competition theme, which was to design to encourage use of local resources and in a sustainable manner. Our design is a plant pot that glows to alert members of a community garden when there is activity in the garden. The ambient technology would utilize a Twitter feed to help the community of people who care for the garden to grow together.

Sarah takes a turn presenting items in her team's cultural probe.

Barbie Goes to China

Team: Sarah Reeder | James Schmittler | Xuan Wang | Yuebo Wang

During this 2-day class exercise, I gained hands-on experience assembling a cultural probe. We conducted a literature review and interview to help us create an age appropriate and culturally sensitive package designed to gather insight into the likes and dislikes of Chinese girls, which could then be used to inform the launch of the Mattel Barbie product line in China. The items we assembled were fun, easy to use, and kid-friendly. Instructions to complete the carefully chosen tasks were written in Mandarin Chinese.

Office of the Bursar Web site screenshot from 2009

Office of the Bursar Web Site

As Programming Analyst for the Office of the Bursar, at Indiana University, in Bloomington, Indiana, I did a lot of Web design and Web application development. I was in charge of the public page for the office, and developed some complex content management for several pages using PHP. I also worked in C# on some of the office's internal applications.